Course curriculum

    1. 1.1 What's a Computer Program? The Object-Oriented Programming Answer

    2. 1.2 You've Been Using Classes All Along

    3. 1.3 Meet the Market Seller

    4. 1.4 A Second Attempt at Helping the Market Seller

    1. 2.1 Creating Our First Class to Assist the Market Seller

    2. 2.2 Creating Our First Object

    3. 2.3 Creating More Objects With Different Attributes

    4. 2.4 What's self?

    1. 3.1 Doing Stuff With the Data • Defining Methods

    2. 3.2 Adding More Methods

    3. 3.3 Creating Another Class

    4. 3.4 Interacting With Another Class • Part 1

    5. 3.5 Interacting With Another Class • Part 2

    1. 4.1 Introducing the Many Balls Animation

    2. 4.2 Defining a Ball Class That's Also a Turtle

    3. 4.3 Starting the Animation

    4. 4.4 Sending the Balls Out of the Centre

    5. 4.5 Finishing the Animation

    6. 4.6 Last Words

About this course

  • 19 lessons
  • 2.5 hours of video content