Course curriculum

    1. This project is part of the Level 2 curriculum.

    2. Welcome to Level 2 - What's in this course?

    3. 1. Introducing The Goblin Game

    4. 2. Input and Output • print() and input()

    5. 3. Variables and f-strings

    6. 4. Asking the Player to Guess Where The Goblin Is

    7. 5. Making a Decision on Whether The Player Guessed Correctly

    8. 6. Fixing the Bug • Data Types

    9. 7. Repeating Some of The Code

    10. 8. Ending the while Loop • Boolean Flags

    11. 9. Putting the Goblin in a Random Cupboard

    12. 10. Commenting Your Code

    13. 11. Finishing Touches • Avoiding Repetition

    14. 12. Exercises

    15. Continue with Level 2

    16. Become a Member to Access All Courses

About this course

  • Free
  • 16 lessons
  • 1 hour of video content