Course curriculum

    1. Welcome to Level 2 - What's in this course?

    2. 1. Introducing The Goblin Game

    3. 2. Input and Output • print() and input()

    4. 3. Variables and f-strings

    5. 4. Asking the Player to Guess Where The Goblin Is

    6. 5. Making a Decision on Whether The Player Guessed Correctly

    7. 6. Fixing the Bug • Data Types

    8. 7. Repeating Some of The Code

    9. 8. Ending the while Loop • Boolean Flags

    10. 9. Putting the Goblin in a Random Cupboard

    11. 10. Commenting Your Code

    12. 11. Finishing Touches • Avoiding Repetition

    13. 12. Exercises

    14. Continue with Level 2

    15. Become a Member to Access All Courses

About this course

  • Free
  • 15 lessons
  • 1 hour of video content